ssc policies

ssc policies

TEAM ROSTERS:

Unless otherwise indicated in the gameplay rules for a sport, there is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form.  It is the responsibility of all team captains to ensure players are in compliance with this policy.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional T-Shirts will be subject to availability.  All roster changes must be communicated to and approved by the league office. 

WAIVERS:

To be eligible to participate in any SSL league, tournament, or social event, each player must be confirmed on his or her team’s roster and have agreed to the waiver.  Team captains are responsible for ensuring that all members of their team have read and accepted the terms of the waiver policy.  The waiver is included in the online registration process, including for those players invited to a team by a captain.  The waiver can also be found by visiting your dashboard.

PLAYER RESTRICTIONS:

All SSL participants must be 21 years of age or older prior to their first scheduled game.

Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.  Violation of this rule may result in game forfeiture by both teams.

The SSL reserves the right to request a photo ID from any player at any time for any reason.

Teams that wish to challenge the eligibility of a player on their opponent’s roster must make that request with an SSL Official as early as possible. Only individual players may be challenged.  Entire teams may not be challenged.  

Playoff team players will automatically have their roster spots verified by an SSL Official.

UNIFORMS:

 

SSL T-Shirts are your team’s uniforms.  All players must wear the appropriate color uniform with the current SSL front logo to participate.  Past season’s uniforms are not permitted, even if they are the correct color.  Any player not wearing the appropriate uniform will be sidelined for that game.

The SSL T-Shirt must be worn on the outside of any clothing worn during play with all logos and designs in tact and clearly visible.

UNIFORM ALTERATIONS:

Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts and the resulting garment does not pose a threat to player safety.

DIVISION PREFERENCE:

Whenever possible, the SSL will separate programs into divisions based on playing experience, ability, and competitiveness. In the event multiple divisions are not possible, all players will be placed into a single division.

Division placement for all teams will be at the sole discretion of the SSL.

Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be switched to the appropriate division at the discretion of the SSL.  

DRONES:

Drones, model planes, and any other unmanned aircraft are not permitted at any SSL activity.

FINALE WEEK FOR LEAGUES:

In the final week of league play, the top teams will compete in a single-elimination playoff to determine the league champion.  The playoff may be held on a day or at a venue other than the normal day and venue used for regular season games.

All other eligible teams in good standing with the league will be scheduled for a final game against a team similarly ranked in the final standings.

Championship and other participation prizes will be distributed at SSL discretion and include, but are not limited to, gift cards/vouchers to SSL partner establishments, league sponsor promotional items, and/or credits toward future SSL programs.

INCLEMENT WEATHER:

Prior to the start of the game, players and spectators should regularly check the SSL Rainoutline for venue status updates.  Players and spectators can also sign up for automatic updates via email and/or text message.  Details are available on the SSL website.

Once the game has started, gameday coordinators will work with facilities coordinators and SSL Operations personnel to monitor weather and playing conditions in order to determine if play will need to be suspended and/or games postponed.

GAME RESCHEDULING:

In the event of inclement weather or any other event that causes games to be postponed, the SSL will make every effort to reschedule. In the event of multiple cancellations, the SSL reserves the option to shorten the regular season and/or the playoff schedule. Makeup games may be scheduled on weekdays other than those regularly scheduled.  Makeup games may be scheduled at venues other than those regularly scheduled. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.

FORFEITS:

If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.

In the case of an injured player, at the sole discretion of an SSL Official, a game may be continued if a team does not have the minimum number of players for a regulation game provided the team has a chance to win.

Teams forfeiting multiple games in a season are subject to removal from the league.

FORFEIT FINES:

If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. 

This fine will be converted into either a gift card/voucher redeemable at a current SSL partner or a credit that can be used toward a future SSL program and distributed to the appropriate players of the offended team who showed up with no game to play.

The offended team, provided they are in good standing and do not owe any outstanding dues or fines to the league, can collect the forfeit fine gift card, voucher, or future credit from an SSL Coordinator during the final week of the season.  If the fineable forfeit occurs in the last week of the season, the offended team will receive a credit for participation in a future SSL program.

Teams must participate in the final week of the season in order to collect any forfeit fine gift cards, vouchers, or future credits they are owed.  If a team does not participate in the final week, any forfeit fine gift cards, vouchers, or future credits owed are forfeited.

Forfeit fines must be paid online within 72 hours.  Unpaid forfeit fines may result in additional forfeits and/or suspension from the league.  Teams with outstanding fines from past seasons will be barred from future registration in any SSL sport or event until they are paid in full.

Game forfeiture notice must be submitted via the SSL website by 5:00 PM on the preceding day (Friday for weekend games) in order to avoid the forfeit fine.  

The minimum number of players required to play an officiated exhibition game is noted in the “Roster” section of each sport’s respective rules document.

SPORTSMANSHIP:

We are all adults, and the SSL expects all participants and spectators to act like it. Unsportsmanlike behavior may result in disqualification.  At the request of an SSL Official, disqualified players or spectators must leave the playing area.  

Repeated or egregious unsportsmanlike behavior, including refusal to leave the playing area, will result in an extended suspension term.

Suspended players are not permitted to attend any current or future SSL leagues, tournaments, races, and social events until after having received written approval from SSL Player Services.  Violation of this policy may result in a team forfeit and additional suspension.

LET’S KEEP IT SOCIAL:

You may hear this from an SSL Official if someone is on the verge of committing an act not in accordance with the spirit of our programs.  It is simply a reminder for everyone to calm down, play the game, and keep it social!

TAKE A BREAK:

If a player is exhibiting overly aggressive or unsportsmanlike behavior or is otherwise posing an unnecessary risk to themselves or others, he or she may be directed to “take a break” by an SSL Official.  This is designed to prevent a more serious violation of SSL policies that would result in disqualification.

OVERLY COMPETITIVE PLAYERS:

All SSL sports are intended to be recreational. Any player or team who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of any SSL Official or gameday coordinator.

Overly competitive actions include, but are not necessarily limited to:

  • Running up the score
  • Refusing to include teammates in gameplay
  • Repeatedly targeting weaker players
  • Aggressive shouting (even if it is to yourself or a teammate)
  • Being too Physical
  • Arguing with, or directing negative comments toward, other players
  • Arguing with, or directing negative comments toward, SSL Officials
  • Attempting to deceive SSL Officials

DYNASTIES AND COMPETITION:

Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.

If a group of players has dominated multiple seasons, the SSL will have the option to, in its sole discretion, request those players to form two or more separate teams to promote parity in the league or withdraw their registration entirely.  All subsequent registrations must then be approved by the SSL prior to registering.

basketball rules

basketball rules

PLAYING AREA:

Basketball games are played on a single half-court. Boundary lines vary depending on venue.

OFFICIALS:

The SSL will provide officials for all games. Arguing with officials will not be tolerated.

EQUIPMENT:

The SSL will provide one regulation 29.5” game basketball for each court. An alternate game ball may be used if agreed to by both captains.
Athletic shoes with non-marking soles are required while on the court.
The following items are not permitted:

  • Athletic braces or casts made from hard, unyielding material (unless covered on all sides and edges with at least ½ inch of closed cell slow recovery rubber or similar material)
  • Headgear containing hard, unyielding, or stiff material (including billed hats)
  • Jewelry (except for smooth wedding bands)

Special event wristbands must be covered by a sweatband or with athletic tape.
Low profile smartwatches and fitness trackers may be worn provided they are covered by a sweatband or with athletic tape.

PLAYING ROSTER:

The maximum numbers of players on the court is three. The minimum number of players is two. The maximum number of males is two. The minimum number of females is one.
Teams lose the ability to challenge a player’s eligibility after 15 minutes, except in the case of a late-arriving player.
The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is two.

FORMAT:

Each team plays two games per night during the regular season. Each game shall consist of a single 20-minute period.
Each team is allowed two 30-second timeouts per game. The game clock does not stop during timeouts. No timeouts shall be granted with less than three minutes remaining on the game clock.
The first team to score 21 points wins that game. It is not necessary to win by two points. If time expires before any team reaches 21 points, whichever team has scored more points will be declared the winner.
Regular season games can end in a tie.

SCORING:

For male shooters, buckets made from on or inside the arc count for one point. Buckets made from outside the arc count for two points.
For female shooters, buckets made from on or inside the arc count for two points. Buckets made from outside the arc count for three points.
If there is no three-point line, higher-point shot values will not be used.

TEAM POSSESSION:

Initial possession shall be determined by a single shot attempt from behind the arc.
When a team gains possession, a member of that team must possess the ball with one foot behind the arc before any scoring attempt is made. Failure to do so will result in a violation, and the other team shall be awarded possession.
If there is no three-point line, possession must be established in the area of the court beyond the free-throw line extended.
Following a dead ball, the team in possession must check the ball to the defending team prior to putting the ball in play. The player in possession at the top of the arc is only permitted to pass the ball to begin play. If the player in possession at the top of the arc dribbles, attempts a shot, or fails to check the ball to the defense prior to putting the ball in play, a violation will be called, and the defending team awarded possession.
The ball changes possession after each scored basket.
When a held ball occurs, possession shall be awarded to the defending team.

FREE THROWS:

Free throws count as one point regardless of the shooter’s gender. Shooters shall be awarded free throws based on the point value of the attempted shot.
There is no rebounding on free throws. Once a shooter has had an opportunity to complete all awarded free throw attempts, possession shall be awarded to the opposing team, except in the case of an intentional, flagrant, or technical foul.

SHOT CLOCK:

Five-second violations are not called, however, stalling is not permitted. The Referee, at his or her discretion, will initiate a ten-second shot clock to prevent stalling and other delays in action. If the team in possession has not attempted a shot that is successful or has struck the ring or flange at the expiration of the ten-second shot clock, a violation will be called and the defending team awarded possession.

THREE-SECOND VIOLATION:

A player shall not be permitted to have any part of his or her body remain in the free throw lane for more than three consecutive seconds while a live ball is in control of that player’s team. The count resets after a shot attempt.

PERSONAL FOULS:

Personal and team fouls are not recorded. However, a player deemed to be excessively fouling will be warned and subsequently disqualified if the behavior continues.
In the last two minutes, teams are allowed only one common foul. All subsequent non-offensive fouls by that team shall result in the fouled shooter being awarded two free throws.
If a shooting foul occurs when a shot is made, the bucket counts, no free throw attempts are awarded, and the defending team shall be granted possession.
If a shooting foul occurs when a shot is missed, shooters shall be awarded free throws based on the point value of the attempted shot.

INTENTIONAL, FLAGRANT, AND TECHNICAL FOULS:

Unless in the act of shooting, a player who is intentionally or flagrantly fouled shall be awarded one free throw if male and two free throws if female. If the player is in the act of shooting, free throws will be awarded based on normal foul procedures. The offended team shall be awarded possession following the completion of any free throw attempts.
A team who is technically fouled shall be awarded one free throw and possession following the free throw attempt. Any member of the offended team may attempt the free throw.
A player committing a technical foul must sit out (“take a break”) for two minutes. A second technical foul will result in immediate disqualification of the offending player for the remainder of the night.
A flagrant foul will result in immediate disqualification of the offending player for the remainder of the night plus the following week. Repeated flagrant fouls or other continued misconduct by any team will result in game forfeiture for the remainder of the night plus the following week.
Further actions in response to intentional, technical, or flagrant fouls, including additional suspensions and expulsion from the league, will be made at the discretion of the SSL.

PLAYOFF RULES:

For playoff games only, a tie score at the end of regulation will result in overtime. Overtime periods are untimed.
Initial possession shall be determined by a single shot attempt from behind the arc.
The first team to score two points in any manner during the overtime period shall be declared the winner. It is not necessary to win by two points.
Each team is allowed one 30-second timeout during the overtime period.
Any rules not specifically mentioned here follow the Hoop-it-Up guidelines on 3-on-3 play.

STANDINGS:

Teams earn three points for a win, one point for a tie, and zero points for a loss. Teams are ranked in order based on the following criteria:

  • Total Standings Points
  • Head to Head
  • Total Points Allowed
  • Total Point Differential
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