ssc policies

ssc policies


There is no maximum number of players allowed on a team’s roster provided all players have signed the Team Roster and Waiver Form.  It is the responsibility of all team captains to ensure players are in compliance with this policy.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional T-Shirts will be subject to availability.  All roster changes must be communicated to and approved by the league office.


To be eligible to participate in the league, each player must sign the team waiver form.  Team captains can find the team waiver form in the information email sent prior to the start of the season.  A link can also be found on the SSL rules page. Captains are required to turn in completed waiver forms to an SSL Coordinator prior to their first game.  Players not present for their team’s first game must still submit a signed waiver form prior to participating.

Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.


All SSL participants must be 21 years of age or older prior to their first scheduled game.

Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of two years removed from participation to be eligible to play in a similar SSL sport.

Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.  Violation of this rule may result in game forfeiture by both teams.

The SSL reserves the right to request a photo ID from any player at any time for any reason.

Roster checks will be performed by an SSL Gameday Coordinator at the request of the challenging team.  Only individual players may be challenged.  Entire teams may not be challenged.  The challenging team must provide legitimate reasons for submitting a roster check request.  Challenging teams must report their intention to initiate a roster check to an SSL Official as soon as possible to ensure the preservation of playing time.

Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document.


We are all adults, and the SSL expects all participants and spectators to act like it. Unsportsmanlike behavior may result in disqualification.  At the request of an SSL Official, disqualified players or spectators must leave the playing area.

Repeated or egregious unsportsmanlike behavior, including refusal to leave the playing area, will result in an extended suspension term.

Suspended players are not permitted to attend any current or future SSL leagues, tournaments, races, and social events until after having received written approval from SSL Player Services.  Violation of this policy may result in a team forfeit and additional suspension.


All SSL sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of any SSL official or gameday coordinator.


Drones, model planes, and any other unmanned aircraft are not permitted at any SSL activity.


SSL T-Shirts are your team’s uniforms.  All players must wear the appropriate color uniform with the current SSL front logo to participate.  Past season’s uniforms are not permitted, even if they are the correct color.  Any player not wearing the appropriate uniform will be sidelined for that game.

The SSL T-Shirt must be worn on the outside of any clothing worn during play with all logos and designs in tact and clearly visible.


Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts and the resulting garment does not pose a threat to player safety.


If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.

In the case of an injured player, at the sole discretion of an SSL Official, a game may be continued if a team does not have the minimum number of players for a regulation game provided the team has a chance to win.


If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from an SSL Coordinator the following week.

Forfeit fines must be paid prior to the end of the offending team’s next scheduled game.  Payment can be made to an SSL Coordinator by either cash or check.  Unpaid forfeit fines may result in additional forfeits and/or suspension from the league.  Teams with outstanding fines from past seasons will be barred from future registration in any SSL sport or event until they are paid in full.

Game forfeiture notice must be submitted via the SSL website by 5:00 PM on the preceding day (Friday for weekend games) in order to avoid the forfeit fine.

Except in the case of a late-arriving player, teams forfeit the right to challenge a player’s eligibility at a point noted in the “Roster” section of each sport’s respective rules document.

The minimum number of players required to play an officiated exhibition game is noted in the “Roster” section of each sport’s respective rules document


Whenever possible, the SSL will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.

Division placement for all teams will be at the sole discretion of the SSL.

Any team that wins a super social championship will automatically be placed in the social division for the next season in which they participate.  Top finishers from the previous season may also be moved up at the discretion of the SSL.

Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the SSL.


Whenever possible, the SSL will hold a single-elimination playoff tournament after the regular season has concluded.  The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space.  The playoff tournament may be held on a day and time other than the normal day and time of regular season games.

Space permitting, eligible teams not advancing to the playoff will be scheduled for an additional game.  Teams must be in good standing and have no outstanding balances owed to be considered eligible.

Final Week of League Games:


Prior to the start of the game, players and spectators should regularly check the SSL Rainoutline for venue status updates.  Players and spectators can also sign up for automatic updates via email and/or text message.  Details are available on the SSL website.

Once the game has started, gameday coordinators will work with facilities coordinators and SSL Operations personnel to monitor weather and playing conditions in order to determine if play will need to be suspended and/or games postponed.


In the event of inclement weather or any other event that causes games to be postponed, the SSL will make every effort to reschedule. In the event of multiple cancellations, the SSL reserves the option to shorten the regular season and/or the playoff schedule. Makeup games may be scheduled on weekdays other than those regularly scheduled.  Makeup games may be scheduled at venues other than those regularly scheduled. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.

sand volleyball rules

sand volleyball rules


Courts used for SSL Sand Volleyball may vary in size, but in general measure approximately 29.5 feet wide and 59 feet long.  Reduced dimensions are sometimes, but not always, used in Fours competition.  Nets are approximately 7 feet 11 5/8 inches measured from the top of the tape at the center of the net to the sand.


The SSL will provide an official for each match.  Arguing with officials will not be tolerated.


The ball is “in” when it touches the sand of the playing court including the boundary lines.


A ball is “out” when:
–        the part of the ball which contacts the sand is completely outside the boundary lines.
–        it travels into the playing area of an adjacent court.
–        it touches an object, enclosure, or tree outside the court or a person out of play.
–        it touches the rope, post, or net outside of the antenna or the antenna itself.
–        it crosses the vertical plane of the net either partially or totally outside of the antenna.
–        it crosses completely the lower space under the net.
–        it touches an object, enclosure, or tree above the team’s playing area and crosses the plane of the net into the opponent’s court.
–        it touches an object, enclosure, or tree above the opponent’s playing area after crossing the plane of the net.


The SSL will provide one game volleyball for each court.  An alternate game ball may be used if agreed to by both team captains.  Practice balls are not provided.


If one team is short the minimum number of players by game time, that team will automatically forfeit the first set only.  If that team is still short the minimum number of players 15 minutes after the originally scheduled game time, the match will be ruled a forfeit.
The minimum number of players to play an officiated exhibition game, and avoid the forfeit fine, is three.
Teams lose the ability to challenge a player’s eligibility after the first set, except in the case of a late-arriving player.


The maximum number of players on the court is six.  The minimum number of players is four.  The maximum number of males is three.  The minimum number of females is two.
If a team plays a regulation game with fewer than six players, the “Ghost Rule” will be put into effect.  That team’s playing formation must account for the “Ghost Player”.  When the “Ghost Player” reaches the back right position, the opposing team will be awarded a point and the serve. The sixth player may enter the game immediately upon arrival without having to wait for the serving position to be reached in order to substitute.
If both teams are short an equal number of players, the “Ghost Rule” will not apply.


The maximum number of players on the court is four.  The minimum number of players is three.  The maximum number of males is two.  The minimum number of females is one.
Fours teams may play in any formation provided serving rotation is maintained.
When a team has gained the right to serve, its players shall rotate one position clockwise.
Substitutions can only be made during a rotation and to replace the player next to serve, except in the case of an injury.
Substitutions to replace injured players are permitted at any time.
Players in the fours division may play in any formation provided the correct serving rotation is maintained.


Matches are best of three. Teams will switch serve and side after the first set.
Prior to the first set, both captains will meet with the official to discuss ground rules and decide serve and side with a game of rock, paper, scissors.  The winning captain will choose serve or side to begin the first set and, if needed, the deciding third set.  The other captain will have the remaining option.
A set, with the exception of the deciding third set, is won by the team which first scores 21 points with a minimum lead of two points or the team which first scores 25 points.
In the case of a 1-1 tie, the deciding third set is won by the team which first scores 15 points with a minimum lead of two points or the team which first scores 17 points.
Rally scoring rules shall apply to all sets. A point is scored by successfully grounding the ball on the opponent’s court, when the opponent commits a fault, or when the opponent receives a penalty.


Each team is entitled to a single one-minute time-out per set.  Time-outs do not carry over.


The team is entitled to a maximum of three hits for returning the ball.
A player may not hit the ball two times consecutively.
The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.


A block does not count as a hit.
The first hit after the block may be executed by any player, including one who touched the ball during the block.
The ball may touch the net, including the service.
A blocker may touch the ball beyond the net, provided that this does not interfere with the play before or during the opponent’s attack hit.
Contact with the net is permitted provided it does not interfere with the play.
Contact with the opponent’s court with a foot is permitted, provided it is not excessive or does not interfere with the play.
When the ball is driven into the net and causes it to touch an opponent, no fault is committed.


Jump serves are not permitted.
If the serving team wins a rally, it scores a point and continues to serve.  If the receiving team wins a rally, it scores a point and gains the right to serve.
Blocking the opponent’s service is not permitted.
Attacking the opponent’s service while the ball is completely above the height of the net is not permitted.  The contact, however, is only declared a fault if it completely crosses the vertical plane of the net or is legally contacted by an opponent.
At the moment of service, the server may not step on or across the endline.  A reasonable allowance may be given, at the official’s discretion, on courts with tight spaces.
Hit Out:  A player hits or blocks the ball out.
Catch – The ball is caught and/or thrown or does not rebound from hit.
Double Contact – A player hits the ball twice or the ball contacts various parts of the player’s body in succession.
Four Hits – A team hits the ball four times before returning it.
Back Row Attack – A back-row player completes an attack hit or block from the front row area.
Service Attack – A player completes an attack hit on the opponent’s service.
Service Block – A player completes a block hit on the opponent’s service in the front row area.
Service Fault – A player improperly executes the service.
Net Interference – A player contacts the net and interferes with the play.  A player places a hand near the net in the path of a ball to intentionally deflect the natural rebound of a ball that has been passed into the net by the opponent.
Interference Beyond the Net – A player contacts the ball beyond the net prior to an opponent’s attack hit.
Penetration Under the Net – A player enters the opponent’s playing space under the net and interferes with the play.
Illegal Rotation
Illegal Substitution
Unsportsmanlike Conduct
Any rules not specifically mentioned here follow USAV guidelines on adult beach volleyball play.


Teams earn three points for a win, one point for a tie, and zero points for a loss.  Teams are ranked in order based on the following criteria:

  • Total Standings Points
  • Head to Head
  • Total Sets Allowed
  • Total Set Differential


Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than four players has won three championships in consecutive seasons for which they have been registered, the SSL will have the option to, in its discretion, request that team to form two or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form two separate teams with each subsequent roster approved by the SSL.

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